

Your maximum stamina is also determined by your health - if you're low on health, you'll also be low on stamina. Features a unique voice over for the Ghetto teamĪctions like running and jumping use up your stamina, which in turn will make you run slower. Win conditions: capture one of all available drug packages or kill the enemy team The Ghetto (Defenders) team has more people than the Attackers team, but they can't select what weapon they spawn with, and the weapons they get are one of the following: a pistol of some kind, Super Shorty, MAC-11, AK-74 Attackers VS Defenders + Capture the Flag style Defenders need to protect both points from the attackers, and they cannot stray too far from their starting area. Win conditions: drain enemy tickets down to 0

Teams respawn in waves when the point is captured in the wave, the timer runs out or one of the teams is killed players that stayed alive during the wave do not respawn. Win conditions: capture one of all available objective points or kill the enemy team On-screen hint system for new players, so that they can get into the gamemode quick no perks of 'increase damage dealt', 'decrease damage taken', 'increase health', etc. Traits (aka Perks), these have been designed to not have a direct effect on gameplay (ie. Configurable loadouts - no classes, the gear you pick determines what your 'class' is Section-based armor system - an armor vest only protects your torso Uses my Customizable Weaponry 2.0 base, which went through a lot of bug-fixes and improvements specifically due to development of this gamemode (i5 4670, 8gb of ram)īy default CS:S maps are supported, however you can easily add support for various other maps. The gamemode is well-optimized, and during playtests I had no trouble running the server at a tickrate of 128 with 20 people on the server, on the same computer that I also played it on. The gamemode plays best with 8 players on each team (any more and it's a meatgrind), however you're free to bump the player limit all the way up to 32 players (or even higher, if you're feeling lucky), since it should be more fun with more people. Imagine the weapon lethality of ARMA 3 or Insurgency, gunplay similar to Battlefield 3 and tension of Counter-Strike in one package - in other words - it's a blast. In this gamemode communication between you and your team mates is crucial in order to succeed. Ground Control is a gamemode that focuses heavily on teamwork and lethality of combat. GMOD Clone Wars RP Game Master Applications
